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Three different interactive media were included here: the internet, the PC (not for games) and electronic games.

In addition, members of the older generation on the whole still seem to represent what Max Weber called a "protestant ethic" (1985) which implies a rationalized lifestyle and a specific form of self control.

From a technical perspective one could point out that starting and playing electronic games has become easier in the past two decades.

You don't need need specific computer knowledge to use a Game Boy or a television-linked console - it is just plug and play.

She was sceptical about common fears that new media were bad educators, because they "taught" children and young people things like violent behaviour.

As far as I see Greenfield was one of the first scientists who drew attention to the possible positive effects of watching television or playing video games.

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